Sub 3s, Light attack spam, torpedo screen spam, etc. Well suited for nations that want to go fighter, heavy fighter, tactical bomber. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. More speed and lower visibility is always good. ProcessTruster • 6 yr. Fourth, use the Raiding Fleet designer if possible. Hoi4 Wiki. In an infantry divisions org is not a problem. 016. Kill everything. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Light Cruiser Battery is the most efficient source of light attack, fill up all slots with it. So Submarines are the easy way to go. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. This is from a livestream I did on twitch on Thursday last week. Hull count + speed is all you’re really looking for if you go roaches. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. Best Naval doctrine is spamming naval bombers. Join my discord:. 8x. New Player Tutorials. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Except that ships don’t run out of fuel in HOI4. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. DP guns on CL. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Heavy Battery II. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. Destroyers should be at least 4 per cruiser. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. You should only have 1-3 fleets, not the task forces but the fleets (think field Marshall) There’s an option to have your ships from reserve automatically reinforce the fleets as they lose ships. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. No, torpedoes are still useless, and dumb. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. I have been playing this way more and more as it is easier and far less manpower lost. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. You want to maximize soft attack. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. If you leave a sub group on "always engage" orders, you can see this. 5 production per day. Works best if you have yellow air. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. So someone came up with the idea to combine a divisions full of marines with 1 tank batallion. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. For comparison, the BC1 costs 6853. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Whenever you get air. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. I decided to test out what anti air does exactly for a ship. Anti-Air II. Unless a patch was released since then to now, then it isn't fixed. It does not change anything else. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Armor will be near useless there. HoI4 Dev Diary - Ship Designer. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. Target cost is in the 10-12k range. Theyre extremely niche to be frank. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. For better or for worse, magazine. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. But in general, which is superior. Added focus tree toggles for Estonia, Latvia, and Lithuania. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. I typically just spam medium tanks and use them. #10. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. this is good but don't spam these as screens. a tragedy that will halt Japan for the rest of the game. Pretty damn cheap for its effects. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Try to dominate Dutch trade. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. View community ranking In the Top 1% of largest communities on Reddit. Yeah, the Wikipedia hasn't been updated since 1. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. Double line at in Divisions, move them around to counter armour. 10 to 1 advantage easy. -Jusp spam Naval Bombers and nuke the enemy fllets. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. The advice given seems to be the current standard. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. All 4 of these things buff the AA defense. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. They can cover more ground, do better encirclements and they have less supply issues. Light Attack Destroyer Spam. ago. That's what I've found for a long while now. Go to hoi4 r/hoi4. First I tested out land based naval bombers vs ships. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. 1936 Battleship. Always add radar to your ships. This is one of the cheapest ways to build a “real” navy. It’s been awhile since I played and idk. Nothing overpowered, but a respectable amount nonetheless. much everything, so you need light cruisers to do the heavy lifting. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Simple guide and list to the add_equipment console command. Built more CVs for the fast strike force. I don't get supremacy and neither win naval battles to weaken the enemy. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. DD and Naval Bomber spam. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. 3. Business, Economics, and Finance. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. High level subs with experienced commanders can avoid most detection/damage as well, so you're. Capacity divided by consumption. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Jun 7, 2016. In this video I look over the potential new naval meta. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. 2 inch Mortar. light battery 1 its cheap, destroyer guns. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. 369. Jul 9, 2001 37. If you’d rather use a more effective destroyer, that’s fine - it just means either that. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. much everything, so you need light cruisers to do the heavy lifting. The reason that it is worth it on mp is that you have fast research access (assuming that you have researched main tank) for speciallized anti tank divisions in case you believe or see that your oppoment is producing lots of tanks. Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Don't let your navy engage for. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). there is 3 important modules to a good spam destroyer design. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. If air isn't an issue then it's between all main guns and dual torpedoes. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. This thread is archived. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. it's light cruisers that destroy screens a. As for tank I use 6tank/4mot and again, it works very well against AI. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. Go to hoi4 r/hoi4 • by DukeOfIncels65. Testing anti air. New Germany Meta. Nah, not useless. Which makes them much more difficult to sink. Moderator. This guide is based on the naval meta of hoi4 multiplayer. but for making screens, use something with light attack. The combination of speed and visibility make your ships much more difficult to hit. I transform Royal navy C/D/E class cruisers into glorious murder-screens. They win a few battles but I don't seem to make progress. I hope that you give me an up-to-date avice upon fleet composition and ship builds. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. Destroyers should be at least 4 per cruiser. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. Boost fascism in the USA. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. But in reality other sun's will scare off raiders. 2nd major bit of progress was when I decided to learn the naval aspect - I chose counties with a major naval element. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. #3: Because of the (DD/AirCraft) Threat your build should be as follows. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Which can be sometimes the case because of the longer range of the tactical bombers. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. So 11-8-2, 12-7-2, or 14-5-2. Torpedo Launcher II. destroyers also get one shot by p. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. Lewis Mk. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. Replace some of Template 2's medium battalions with lights. Ardent scored one hit with her 4. with entire Asia lands and slots, u can. Good news: it's better at dogfighting than the 1940 heavy fighter. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Those will hunt down the submarine in no time. Electronic Mechanic Engineering. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. Please remember this video is not the be all end all, a. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. Destroyer with only torpedos. Safer against subs only naval bombers. But you can just spam light attack on light cruiser. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Support artillery: Basically free soft attack bonus to your divisions. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. BETA SGp - Save Game Parser - extracts statistics from SGc. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. I have a feeling it will get crushed by a large stack or by naval bombers. You build a variant with torpedo launchers. Lots and lots of mines. Members Online • [deleted] Are the destroyer useless? Discussion. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. It worked OK but not any better than normal. The carriers covered the Mariana's, PI Sea, Bismark Sea. You can set. 792 votes, 42 comments. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. Most of the times it's just not worth it to make a good navy for sp. Improved vanilla technology icons. Submarine Hull: 0. If you are going to ship troops stack your subs and hope for the best. For single player you just steal others countries navies. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. Convert back to Template 1 once your production issues are resolved. 5. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. and lost the Fuso to the USN destroyer screen. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. If you can afford artillery, give it everyone. If you want to do navy the universal ships are light cruisers. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). ago. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. For naval doctrine, almost always use trade interdiction. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Is composed of heavy tank destroyers and destroys heavy tanks. Destroyers. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. I miss that destroyer. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. Have naval bombers over all air zones in the Mediterranean. They will then just spam the Zero for use on land and on carriers. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. #4. A. ago. The engine keeps them fast. 1936 Destroyer Hull. The takeaway is that torpedo destroyers probably aren't worth it in most cases. Overspending on a navy can hurt you overall. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. I disabled all my dlc and my mods, I started the game and I had this problem. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. So compare that to aircraft. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. paradoxwikis. The AI doesn't. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. Having air superiority is super important for spotting and battle. The first is to give the tank high soft attack, but very low hard attack and piercing. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. Paradox needs to really study themselves some actual military history. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. 6 IC/HP. and then countering it with naval bombers/anti-sub destroyer spam. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. 7 armour and 13. Replacing 3 tanks with 2 SPG will offer a slight soft attack advantage, but at the cost of breakthrough and armor. 2 HP. Go to hoi4 r/hoi4 • by. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. there is a lot of info left out for the sake of time. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. Go to hoi4 r/hoi4 • by. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Go to hoi4 r/hoi4 • by. Duplicate Template 1 and create Template 2. Operating in squadrons of 6 on convoy escort. I don't have access to the specifics right now but a great. 6% better. 1. 25 and 37. 366K subscribers in the hoi4 community. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Only. Strat bombers and heavy tank divisions. Report. Battleships. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. 3 comments. 1. Yeah you'll be fine with carriers + destroyer spam. That's a difference in cost of 52%. It adds depth and utility to the spying system, and can be used for a lot more than just D day and the pacific. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. And take of those mods. Put the patrol cruisers in the english channel on patrol, set them to never engage. " Upgrade the things you want to upgrade and save it. The issue with making bigger patrols, ones designed to engage, is that they end up weakening the strike fleet by x ships, and they get whooped by enemy strike fleets. Passive Sonar. The Ai cannot handle it. Never miss a thing. Heavy tanks can mount the same cannons AND they have more breakthrough. Reply. Same result. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. Puppet and annex to get the fleet. any tactic will defeat AI. I usually use the name of the class "retrofit. Doctrines and such is also important. • 6 yr. If you are a mp player and enjoy kind of sweaty ish game you most likely have a vague knowledge about the meta for USSR and Germany in MP of heavy tank destroyer (with mech) only division using most of the time the inter-war chasis 3 small canons easy maintenance and Heavy high velocity gun (High velo 3 which you get from the last at tech). I wouldn't produce more then 8 of them for the beginning of war. 6x. Content is available under Attribution-ShareAlike 3. Also use some heavy cruisers built to kill screens too. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. Basic Machine Tools. Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. @EmhaN In the tank designer, look at the upper left side. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Keep the roaches cheap. -Roach destroyer spam + steal someone's else's fleet. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Spam submarines and tell them to convoy raid off your coast. Creating a task force composition will also activate automatic reinforcements. this plus your starting battleships completely ruins ai. Be careful if you use mech 1 they are 8kmh. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. 43. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. Still, cheesing the AI dumbness and stealing their fleet on. It's probably not the most effective, but it works in a pinch. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. 1 piercing as well as slowing down the max speed. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. or spam naval bombers and kill the entire british fleet after a while. unless they have better coverage of sea zone then naval ones. its a 40 width divisions filled with. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. And also of course speed so engine up to 9. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. (Supp : log, art,recce,eng,maint) That's what I use. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine.